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How To Develop Computer Games In Ruby

By Peter Cooper / December 13, 2007

In the first of a series, Andrea Wright looks at how to create games using Ruby. The series isn't a tutorial level set of articles, but instead a walk through some of the major libraries and technologies you can use along with some code examples. In this first edition, Andrea looks at Ruby/SDL, Rubygame (inspired heavily by PyGame, a significant Python game development library) and RUDL.


  1. Bronson says:

    Hey Peter,

    I really enjoyed that read.

    Just wanted to thank you for keeping this blog going. Its a fantastic part of the landscape.


  2. John Joyce says:

    Hope she'll take a good look at Gosu....
    Julian Raschke's Gosu library for Ruby game development is pretty nice and pretty easy to use too!

  3. Brian Broom says:

    Andrea did a talk at the Ruby Hoedown in Raleigh, NC this year. I am fairly sure that gosu was mentioned in the talk.

    A video is available here, from Confreaks

  4. John Joyce says:

    Oops, I posted that before reading Andrea's posts, Gosu is in part 2.
    The blurb on Rubyinside didn't seem to mention it. (or I'm getting soft in the head)

  5. Peter Cooper says:

    Yeah, I was only mentioning what was in the first one :)

  6. John Joyce says:

    Oh, drat. I was hoping I was getting soft in the head. Gives me good excuse for other things.

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